Quick Diagramming
+3% conversion lift
Designed ways to add or change shapes directly on the canvas so users could keep building diagrams without returning to the toolbar.
Product Designer · Researcher
Experiences as systems, not screens — researched, validated, and built to last. Ten years of shipped product across enterprise, consumer, and research-led teams, currently designing the future of Lucidchart.
Worked with
Lucid Software
Lucid makes software for people who need to map, explain, and share complex systems. I worked across Lucidchart and Lucidscale on shipped features, product strategy, research systems, and design infrastructure.
+3% conversion lift
Designed ways to add or change shapes directly on the canvas so users could keep building diagrams without returning to the toolbar.
+15% Intelligent Diagramming use
Added a common presentation shape to the standard library, making a high-demand object easier to find and reuse.
18.47% follow-on creation
Suggested yes/no conditions when users added decision diamonds, connecting a familiar flowchart moment to Conditional Formatting.
+0.37% Intelligent Diagramming use
Renamed +Shapes to +Shape Library and added pinning so users could find and keep specialized shape sets close at hand.
Other projects
Research work
I graduated in 2020 from the University of Washington, where I studied Human Centered Design and Engineering. These projects came from classes in qualitative research, quantitative research, usability testing, and theories of human-centered design.

Consumer UX
Before and between enterprise work, I designed consumer apps for travel, news, and education teams. These are shipped app surfaces and concept explorations from that period.
About
I'm a senior UX designer and researcher at Lucid Software, where I lead and mentor designers across the canvas. Over the past decade I've shipped product for enterprise platforms, mobile-first consumer apps, and research-driven teams, often as the first or second designer in the room.
I care most about making complex systems feel obvious: tools people actually want to open, flows that work on one bar of signal, and research that changes a decision instead of sitting in a deck. Along the way I earned an MS in Human Centered Design & Engineering from the University of Washington and a patent for the Diagram Keys work.
Outside work, you'll find me immersed in games, films, and books, or out on a hike with a camera, trying to do both at once.